Jesper Donnis
• Denmark
• computer games
Current: Game Designer, IO Interactive A/S
Past: CTO, Situid
Education: Advanced Computer Studies, Niels Brock Copenhagen Business College
DenmarkJesper Donnis
Address: Denmark
Current:
- Game Designer at IO Interactive A/S
Past:
- CTO at Situid
- Software Consultant (Self-employed)
- Game Designer at Situid
Education:
- Niels Brock Copenhagen Business College
- Danmarks Tekniske Universitet
People Network: 196
Industry: Computer Games
Websites:
Jesper Donnis’s Summary
Game and Gameplay designer with substantial experience in AAA game development and Serious Games development. Experience in guest lecturing at universities/conferences (contact me for list of references).
Particular interest in 'believability' in game and character design.
Jesper Donnis’s Specialties:
Game Design, Level setup, AI scripting, Research, Behavioural pattern design and implementation.
Game Designer
IO Interactive A/S
(Public Company; 51-200 employees; Computer Games industry)
February 2003 — Present (5 years 4 months)
Designing and implementing gameplay and AI behavioural modelling, Level Design, Research.
Worked on:
- Hitman: Contracts (PC, PS2, Xbox), 2004
- Hitman: BloodMoney (PC, PS2, Xbox, Xbox360), 2006
- Kane & Lynch: Dead Men (PC, PS3, Xbox360), 2007
- Hitman: Enemy Within, novel written by William C. Dietz, 2007
Eductional Details:
Niels Brock Copenhagen Business College
Advanced Computer Studies, Computer Science, 2000 — 2002
Thesis written in Artselaar, Belgium with the companies ASPivity and Roots Software.
Additional Information
Jesper Donnis’s Websites:
- My Company
Jesper Donnis’s Interests:
Computer game theory, behaviour pattern modelling, role-playing games, rpg theory, larp, larp theory, architecture. Editor of Lifelike, ISBN 978-87-989377-1-5 - a collection of articles on rpg theory published in conjunction with the Knudepunkt conference 2007.